Showing posts with label character design. Show all posts
Showing posts with label character design. Show all posts

ZBrush 4 Sculpting for Games: Beginner's Guide Review

ZBrush 4 Sculpting for Games: Beginner's Guide
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ZBrush 4 Sculpting for Games: Beginner's Guide ReviewFirst of all: I only have the ebook-version of this book, so I can't say much about the quality of the printed version. The ebook-version however is in full color and of high quality.
The book is seperated into 16 chapters, including one about the basic 3D terminology for people completely new to 3D and a longer one about getting started with the zBrush interface for people coming from other 3D software or zBrush versions prior 4. The explanation of 3D-Terminology is short but enough for a complete beginner to follow the book. The book is aimed at game-artists but the infos and techniques presented troughout the book could also be applied to other areas as well. Each chapter starts with a short summary of what will be done during that chapter, key concepts are explained before being used. If a new or advanced technique is used while creating one of the models, there is a short and very useful "What just happened?" section that explains everything in detail. Another great feature of the book are the "Pop Quizzes" that are scattered throughout the book, these contain questions regarding the techniques you have learned during the chapters. So you can try and test yourself!
There are 4 main models that are being made in this book: A spooky tree, a sci-fi drone(featured on the cover), a creature(with fur and accesoires) and a harvester ship. So there are two hard-surface models and two organic ones created, which is really a good choice to cover nearly all of zBrush's features. All of these models are of a high quality. These 4 models are used to introduce zSpheres & zSketch, organic & hard-surface sculpting techniques, polypainting, extracting maps, preparing a model for a game and many more. Also there are numerous small tipps and tricks that are a nice addition to your zBrush workflow. Aside from the tutorials there is a useful overview of the parts of a game-asset pipeline in a studio and for which stages zBrush could be used.
The weakest part of the book is the cover, because all of the three other models of the book look more advanced, but maybe that's just my opinion.
All in all is this a great book and I can only recommend it, not only beginners but everyone trying to sharpen his/her zBrush skills!ZBrush 4 Sculpting for Games: Beginner's Guide Overview

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Drawing & Painting Mermaids (Fantasy Art) Review

Drawing and Painting Mermaids (Fantasy Art)
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Drawing & Painting Mermaids (Fantasy Art) ReviewGreat book full of beautiful easy to understand illustrations and teachings. Defiantly worth the 20 bucks! I bought it for my 12 year old daughter and its so good both her and I love it.Drawing & Painting Mermaids (Fantasy Art) Overview

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Angelic Visions: Create Fantasy Art Angels With Watercolor, Ink and Colored Pencil. Review

Angelic Visions: Create Fantasy Art Angels With Watercolor, Ink and Colored Pencil.
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Angelic Visions: Create Fantasy Art Angels With Watercolor, Ink and Colored Pencil. ReviewHere's a book dedicated to drawing angels by Angela R. Sasser.
The book has four chapters, covering the art materials (primarily colour pencils and watercolor), drawing and designing the characters, creating the background and includes 8 step-by-step demonstrations at the back.
On the character design of angels, you get to learn how to draw the different parts of an angel, things like wings, halos, clothing, weapon and other ornaments. The subject is seems well researched enough, the instructions are clear, and gives useful points to look out for. The basic anatomy lessons aren't too helpful because they are too elementary. I recommend getting a separate figure drawing book to help with figure posing and construction.
The chapter on backgrounds covers drawing of clouds, flowers, creating stone and stained glass textures. There doesn't seem to be a lot of variety when in comes to designing backgrounds for angels. This chapter is quite thin and feels disconnected from the book because the examples shown here, with exception of flowers, aren't really used in other paintings.
Finally, the book ends with 8 detailed painting demonstrations. The tutorials are roughly meant to be followed along - you can draw your own angel and then follow the techniques mentioned. It provides good practice on using watercolour. I don't particularly like the style of watercolour is used here though, but different people prefer different styles.
Overall, this is a decent starter guide if you're looking to draw angels. A figure drawing book is highly recommended to go along with this book - that will give your characters more volume.Angelic Visions: Create Fantasy Art Angels With Watercolor, Ink and Colored Pencil. Overview

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Mechanika: Creating the Art of Science Fiction with Doug Chiang Review

Mechanika: Creating the Art of Science Fiction with Doug Chiang
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Mechanika: Creating the Art of Science Fiction with Doug Chiang ReviewIt's not very often you see a great concept artist come up with a tutorial book. Here, we have a great book by Doug Chiang. He's the concept artist for big movie hits like Star Wars, War of the Worlds and Terminator just to name a few.
In this book are 30 lessons and step-by-step tutorials for creating science fiction art, mainly robots. There are details and tips for using Photoshop.
Through these pages, one can see Doug Chiang's process of creating sci-fi concept art. It's always interesting to find out how other artist work, especially one of such high caliber.
His work has also appeared in other books like Robota, and The Art of Star Wars: The Revenge of the Sith.
(More pictures are available on my blog. Just visit my Amazon profile for the link.)Mechanika: Creating the Art of Science Fiction with Doug Chiang Overview

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Character Development in Blender 2.5 Review

Character Development in Blender 2.5
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Character Development in Blender 2.5 ReviewThis book is an invaluable resource. As a long time 3d artist, I have picked up little tricks here and there that really bring pieces together well. Jonathan manages to cover these little tricks and more, assisting even the beginner 3D artist in creating a piece of art that feels well polished. A great book and a great read. Also, their website (blendercookie.com) is another amazing resource. Check it out.
The only con I have is the pictures in the book are kind of dark, but the included dvd remedies that nicely.Character Development in Blender 2.5 Overview

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ZBrush Character Creation: Advanced Digital Sculpting Review

ZBrush Character Creation: Advanced Digital Sculpting
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ZBrush Character Creation: Advanced Digital Sculpting ReviewAs someone who has been studying Zbrush for many years, I can whole-heartedly recommend this book. Scott Spencer covers pretty much everything you need to know about Zbrush in this one, with a lean towards the focus of the amazing digital tools and sculpting methods.
I can see this book being a favorite among tradition sculptors looking to make an easy transition to sculpting within Zbrush, as well as digital artists that want to improve their traditional skills and human anatomy.
The chapter on creating displacements from Zbrush data is worth the price alone, in my opinion. Thanks for that.
This book is going to be a great resource for me when teaching classes on Zbrush this year. I wish I would have had this book years ago, it would have saved me a thousand nights of trying to figure out how to do many things inside of Zbrush. Scott really has unraveled many great working methods that will save me a great deal of time.
Also of note is a chapter written by Alex Alvarez (the owner of the Gnomon School of Visual Effects and the Gnomon Workshop) that details his working methods when creating a cool illustration inside of Zbrush and Maya.
Happy Zbrushing!ZBrush Character Creation: Advanced Digital Sculpting Overview

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ZBrush Digital Sculpting Human Anatomy Review

ZBrush Digital Sculpting Human Anatomy
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ZBrush Digital Sculpting Human Anatomy ReviewThis book is an excellent follow up to all previous zbrush books. Why?, two reasons...One, it refers to zbrush version 3.5 which has some major changes from previous zbrush versions. But the greatest joy is in following the tutorial of a "realistic hero" character. My lady friend always asks me about all other zbrush books..."why do all the characters look ugly?" the answer is simple. It's far easier to create an alien or an ogre. But now Scott Spencer enables us non academically educated artists to create a somewhat life-like character. This is no easy task, but Mr. Spencer enables even a non artist like myself to do so. I no longer have to create aliens and ogres and can actually create a character that is aesthetic to the layperson's eye! BASIC KNOWLEDGE OF ZBRUSH IS A MUST! So keep that in mind. But once you understand the zbrush interface and you are comfortable with the basic standard, clay, inflate, and flatten brushes, you will love this book. Hopefully, the next version will be of a "life-like" female superhero.
THIS BOOK IS A MUST HAVE along with "The Essential" by an author who now advocates mudbox. ZSpheres have come a long way with v.3.5 zspheres2 so he might regret leaving zbrush. BTW...There is no info on zsketching in this new Scott Spencer book, but nevertheless, your skills will grow leaps and bounds as an artist (digital sculpturist) as he does a great job explaining gesture and form as well as detail.ZBrush Digital Sculpting Human Anatomy Overview

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