Showing posts with label 3d_modeling. Show all posts
Showing posts with label 3d_modeling. Show all posts

Essential ZBrush (Wordware Game and Graphics Library) Review

Essential ZBrush (Wordware Game and Graphics Library)
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Essential ZBrush (Wordware Game and Graphics Library) ReviewGood book, much better than Wayne Robeson's dvd's, especially if you are an American, as his accent can seem to be inaudible at times. In addition, with his dvd's he often goes off on tangents. However, the same zbrush tasks are more clearly explained in simpler terms in his book. Whoever proofread his writing for the book did an excellent job, enabling him to stay focused on the tasks at hand and articulated for the layperson. His sense of humor comes off much better in the book as well, preventing you from falling alseep or getting bored with all the technical jargon. The highlights of the book are the excellent zbrush workflow concepts which are explained thoroughly and are supported by specific examples. One example is the thorough explanation of creating normal maps and why they are used in game character creation instead of displacement maps (which can cause your system to take a huge render hit). Most folks don't have a render farm in their living room. A basic understanding of zbrush is recommended before reading this book, but overall a good asset to have for reference and inspiration.Essential ZBrush (Wordware Game and Graphics Library) Overview

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ZBrush 4 Sculpting for Games: Beginner's Guide Review

ZBrush 4 Sculpting for Games: Beginner's Guide
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ZBrush 4 Sculpting for Games: Beginner's Guide ReviewFirst of all: I only have the ebook-version of this book, so I can't say much about the quality of the printed version. The ebook-version however is in full color and of high quality.
The book is seperated into 16 chapters, including one about the basic 3D terminology for people completely new to 3D and a longer one about getting started with the zBrush interface for people coming from other 3D software or zBrush versions prior 4. The explanation of 3D-Terminology is short but enough for a complete beginner to follow the book. The book is aimed at game-artists but the infos and techniques presented troughout the book could also be applied to other areas as well. Each chapter starts with a short summary of what will be done during that chapter, key concepts are explained before being used. If a new or advanced technique is used while creating one of the models, there is a short and very useful "What just happened?" section that explains everything in detail. Another great feature of the book are the "Pop Quizzes" that are scattered throughout the book, these contain questions regarding the techniques you have learned during the chapters. So you can try and test yourself!
There are 4 main models that are being made in this book: A spooky tree, a sci-fi drone(featured on the cover), a creature(with fur and accesoires) and a harvester ship. So there are two hard-surface models and two organic ones created, which is really a good choice to cover nearly all of zBrush's features. All of these models are of a high quality. These 4 models are used to introduce zSpheres & zSketch, organic & hard-surface sculpting techniques, polypainting, extracting maps, preparing a model for a game and many more. Also there are numerous small tipps and tricks that are a nice addition to your zBrush workflow. Aside from the tutorials there is a useful overview of the parts of a game-asset pipeline in a studio and for which stages zBrush could be used.
The weakest part of the book is the cover, because all of the three other models of the book look more advanced, but maybe that's just my opinion.
All in all is this a great book and I can only recommend it, not only beginners but everyone trying to sharpen his/her zBrush skills!ZBrush 4 Sculpting for Games: Beginner's Guide Overview

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Introducing ZBrush Review

Introducing ZBrush
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Introducing ZBrush ReviewAs a fellow author, I have bookshelf upon bookshelf of 3D books. Most of these don't get much use. "Introducing ZBrush," however, will get a good workout. Although I've always been impressed by the work produced by ZBrush, I've never been a fan of the interface or workflow and thus have used it relatively little to date. Eric Keller's book makes it all less intimidating. His book covers all the basics, plus includes ample step-by-step guides. The illustrations and example models are a step above many 3D books. I'm also happy to see instructions for importing from and exporting to Maya (ZBrush displacement maps look fantastic in Maya). The DVD includes models, materials, textures, movies, tools, and macros, plus a trial of ZBrush 3. Admittedly, there is a wealth of ZBrush information on the web. However, if you prefer to have a book at your fingertips and would rather not slog through forums for quick answers, this book is a good investment. (If I had a wish, it would be that more of the illustrations were in color, and not black-and-white.)Introducing ZBrush Overview

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Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques Review

Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
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Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques ReviewThis is the first book I found that deals with ZBrush. As a new user of the program, I found this book invaluable in getting started with ZBrush. The tutorials are well laid out and there are tons of supplemental videos to help, too. I've been using Maya for a while, mainly for vehicle modeling, and I found this foray into organic character modeling to be very helpful in building my skills.Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques Overview

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ZBrush Character Creation: Advanced Digital Sculpting Review

ZBrush Character Creation: Advanced Digital Sculpting
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ZBrush Character Creation: Advanced Digital Sculpting ReviewAs someone who has been studying Zbrush for many years, I can whole-heartedly recommend this book. Scott Spencer covers pretty much everything you need to know about Zbrush in this one, with a lean towards the focus of the amazing digital tools and sculpting methods.
I can see this book being a favorite among tradition sculptors looking to make an easy transition to sculpting within Zbrush, as well as digital artists that want to improve their traditional skills and human anatomy.
The chapter on creating displacements from Zbrush data is worth the price alone, in my opinion. Thanks for that.
This book is going to be a great resource for me when teaching classes on Zbrush this year. I wish I would have had this book years ago, it would have saved me a thousand nights of trying to figure out how to do many things inside of Zbrush. Scott really has unraveled many great working methods that will save me a great deal of time.
Also of note is a chapter written by Alex Alvarez (the owner of the Gnomon School of Visual Effects and the Gnomon Workshop) that details his working methods when creating a cool illustration inside of Zbrush and Maya.
Happy Zbrushing!ZBrush Character Creation: Advanced Digital Sculpting Overview

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ZBrush Digital Sculpting Human Anatomy Review

ZBrush Digital Sculpting Human Anatomy
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ZBrush Digital Sculpting Human Anatomy ReviewThis book is an excellent follow up to all previous zbrush books. Why?, two reasons...One, it refers to zbrush version 3.5 which has some major changes from previous zbrush versions. But the greatest joy is in following the tutorial of a "realistic hero" character. My lady friend always asks me about all other zbrush books..."why do all the characters look ugly?" the answer is simple. It's far easier to create an alien or an ogre. But now Scott Spencer enables us non academically educated artists to create a somewhat life-like character. This is no easy task, but Mr. Spencer enables even a non artist like myself to do so. I no longer have to create aliens and ogres and can actually create a character that is aesthetic to the layperson's eye! BASIC KNOWLEDGE OF ZBRUSH IS A MUST! So keep that in mind. But once you understand the zbrush interface and you are comfortable with the basic standard, clay, inflate, and flatten brushes, you will love this book. Hopefully, the next version will be of a "life-like" female superhero.
THIS BOOK IS A MUST HAVE along with "The Essential" by an author who now advocates mudbox. ZSpheres have come a long way with v.3.5 zspheres2 so he might regret leaving zbrush. BTW...There is no info on zsketching in this new Scott Spencer book, but nevertheless, your skills will grow leaps and bounds as an artist (digital sculpturist) as he does a great job explaining gesture and form as well as detail.ZBrush Digital Sculpting Human Anatomy Overview

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Introducing ZBrush 4 Review

Introducing ZBrush 4
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Introducing ZBrush 4 ReviewThe depth of information contained in this book combined with the ease of its delivery are a must have for any Zbrush user. I've been intimidated with the Zbrush interface at times; clicking, searching and fumbling for the right buttons only to find myself having lost what little progress I had. This book clearly lays out step by step how to do various sculpting procedures with maximum efficiency for great results. I rely heavily on Zbrush at my workplace, Gentle Giant studios. Since each project is different from the last, it is important to adapt quickly to the needs of the project. I've had to rely on this book to guide me through tasks such as ZProjecting, Zsphere base mesh creation and mesh decimation, to name a few. This book has made my work flow faster, which in turn, make my bosses happier. You will not regret the purchase of this book!Introducing ZBrush 4 Overview

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