Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Play According to Hoyle: Hoyle's Rules of Games Review

Play According to Hoyle: Hoyle's Rules of Games
Average Reviews:

(More customer reviews)
Are you looking to buy Play According to Hoyle: Hoyle's Rules of Games? Here is the right place to find the great deals. we can offer discounts of up to 90% on Play According to Hoyle: Hoyle's Rules of Games. Check out the link below:

>> Click Here to See Compare Prices and Get the Best Offers

Play According to Hoyle: Hoyle's Rules of Games ReviewIf "Cheater!!!!" is a common refrain in your household, the "Book of Hoyle" is a must. It doesn't even have to be this edition, although I was afraid the newer ones would be a bit suspect -- sorta "kinder, gentler". :(
We don't sit down to cards without "Hoylie Bray" (a family name) at the table with us.Play According to Hoyle: Hoyle's Rules of Games Overview

Want to learn more information about Play According to Hoyle: Hoyle's Rules of Games?

>> Click Here to See All Customer Reviews & Ratings Now
Read More...

3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop Review

3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop
Average Reviews:

(More customer reviews)
Are you looking to buy 3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop? Here is the right place to find the great deals. we can offer discounts of up to 90% on 3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop. Check out the link below:

>> Click Here to See Compare Prices and Get the Best Offers

3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop ReviewIn contrast to the glowing reviews found here, I felt that I should warn potential buyers about the flaws of the book that most seem to disregard. The book reeks of missing information, behind the scenes manipulations that are not discussed and incorrect settings and values for filters and effects. I can and will list some examples of this:
Chapter 5, first tutorial: creating a base metal texture that will be used for all other textures in the chapter. If you compare your final result with what is present in the accompanying DVD, you will find that your image has a lot more contrast and does not tile nearly as well. I repeated the tutorial 4 times to double check myself but still ended up with a noticeably different texture. My brother, who is familiar with Photoshop, reviewed the steps with me and said that the Spotlight setting of the Lighting Effects filter was the primary culprit of this large amount of contrast. He recommended that I use Directional light instead of Spotlight (though the author specifically indicated Spotlight) and top off the image with a slight Levels adjustment. Lo and behold, my results were much closer to the what the author depicted. Additionally, while the book is geared towards beginners, the last step is this glowing gem:
"Copy the layer and offset it and erase the seams so you end up with a tileable image. Your image should look like Figure 5-2."
He does not explain how to copy and offset the image or erase the seams. Granted copying and possibly offsetting are pretty basic and easy to figure out, but "erasing the seams" is not. Do you use an eraser or a mask? If you use a mask, should you use a large, soft brush or a small, hard brush? What opacity setting should the brush have? In the end, I created a new layer and used a small healing brush that samples all layers to cover the seams. That was a technique I learned from Matt Kloskowski's excellent book "Layers: The complete guide to Photoshop's most powerful feature". That's a real book written by a real professional that doesn't hide anything from you and wont frustrate you with missing information or incorrect steps.
Later on in the same chapter for the Wall Panel tutorial at step 11, he instructs you to apply an Outer Glow to the working layer. He does not, however, tell you to change the default yellow color to black. In the end, his example image looks nice with deep shadows while yours ends up looking shallow and with ugly yellow blotches.
Another example is in chapter 4, Tiling Stones Using Edge Copy. The author asks you to find the source image on the DVD without giving you a name or path (normally this wouldn't matter but the directory structure in the DVD is nonsensical and needlessly convoluted). He then asks you to copy a section of the image to tile, except that the image he shows you is a highly touched up version of the source image in the DVD. Two pages later he writes a small side note that hints at the fact that he touched up the source image before doing the steps he told you to perform but doesn't bother to tell you the details. He explains that he cloned, re-sized and re-shaped several stones to give them a more uniform shape. And while this is vague enough as is to a beginner, he doesn't even mention that he adjusted the colors and tones on the source image to make it more monochromatic and easier to modify hue with overlays. He then has the audacity to claim "This process may take some time so be patient and get those edges clean". It is only a time consuming process if you follow the incomplete steps in this book and then try to fill in the gaps yourself. Anyone that knows the exact steps can wrap this up from source to tileable image in 15 minutes tops.
Ultimately, it is hard to recommend this book to beginners because it is incomplete and misguiding. I also cannot recommend it to Photoshop connoisseurs because they will call it out for what it really is: a lacking book written by someone that had a highly inflated sense of self worth and felt it pertinent to withhold "trade secrets" as many ignorant "professionals" of all careers do. The only reason I gave it 2 stars instead of one is because, at the very least, the book does offer a decent amount of guidance on achieving a uniform and consistent look, which is very crucial to creating believable 3D worlds, stylized or not. Additionally, some steps in the tutorials are fairly thought provoking and help paint a larger, if not vague, picture of the entire texture creation process. The last real value of this book is convenience because it has instructions for several textures of related themes, which is better than finding a mishmash of unrelated tutorials online.
If you do purchase this book, be prepared to fill in the gaps through lots of experimentation or supplementary sources. Do not make this your one-stop-shop for all things textures. You will be disappointed if you do.
You might think the fault is my own and that I am unable to learn from books without a guiding hand. I can assure you that is not the case. I have taught myself several programming languages and technologies from books alone without ever taking a single programming class in my life. I also happen to write code well enough to make a living out of it for the past 5 years. I have read dozens if not hundreds of instructional books on art (3D modeling, Photoshop, design, etc.) and technology. This is a sub-par learning source.3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop Overview

Want to learn more information about 3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop?

>> Click Here to See All Customer Reviews & Ratings Now
Read More...

UDK Game Development Review

UDK Game Development
Average Reviews:

(More customer reviews)
Are you looking to buy UDK Game Development? Here is the right place to find the great deals. we can offer discounts of up to 90% on UDK Game Development. Check out the link below:

>> Click Here to See Compare Prices and Get the Best Offers

UDK Game Development ReviewThis is going to be a running review which I will update as I progress through the book. So far through chapter 2 I am thoroughly impressed with the clear and concise writing style and the special attention given to the learning process. The topics introduced and the warm up exercise are spot on giving a clear overview of the UDK toolset and structure. Stay tuned for more as I dig deeper into the book.
P.S. I initially had a gripe about the printing quality of the images but the publisher and author were professional enough to put up the images online for downloading at delmarlearning.com.UDK Game Development Overview

Want to learn more information about UDK Game Development?

>> Click Here to See All Customer Reviews & Ratings Now
Read More...

Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 Review

Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3
Average Reviews:

(More customer reviews)
Are you looking to buy Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3? Here is the right place to find the great deals. we can offer discounts of up to 90% on Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3. Check out the link below:

>> Click Here to See Compare Prices and Get the Best Offers

Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 ReviewI've evaluated several 3D game engines, including XNA Game Studio 3 (ok for home enthusiasts), Torque 3D (not ready for prime time as of this writing), Unity (nice), Blender3D (ok for home enthusiasts), and Unreal Engine 3. The Unreal Engine UDK blows them away, although the Unity 3D Platformer is really quite good. You can't beat what you get with the Unreal Engine UDK, especially considering that its free. Some licensing rules apply if you actually create and sell a game.
I purchased this book in order to get a "head start" on developing applications with the Unreal Game Engine. I was very pleased with its contents. The examples in each chapter really drive home the benefits of using the Unreal Game Engine. I especially enjoyed the introductory chapter, the static meshes chapter, the material creation chapter, the terrain chapter, the Kismet chapter and the Matinee considerations chapter.
I downloaded the November and December Betas of the Unreal Development Kit (UDK). So if you do the same, be aware of the following differences.
1. When you copy a chapter's map to your Content directory, change its extension from ut3 to udk.
2. You will have some problems in Chapter 4: A Universe of Brushes. Some of the UT3 features (geometry modifiers for BSP extrusion, etc) are not in the UDK. You will not be able to extrude the capital and entablature on the columns in the temple. Don't waste time trying to figure out where they are, like I did. Unreal recommends using static meshes rather than BSP brushes to build your levels. So they've removed some of the modifiers from the UDK.
3. The property names in the book use Hungarian notation, but the UDK does not. Just remove the first character and you will find your property.
4. Every map needs a Killz setting. When you build your map you will get an error that the Killz setting is not initialized (something like that). So go to View/World Properties and expand Zone Info. You will see Kill Z as the first property. Set its value to something like -10000.
5. I had some issues with the Swarm, and ended up turning it off. I don't need to build my levels on multiple machines, and I didn't want to spend the time setting it up. So I disabled it.
That's it! Most of the examples in the book work as described. I'm very impressed with Kismet and Matinee. I think Autodesk could learn something here.
I can't wait to buy Volume 2: Advanced Level Design Concepts with Unreal Engine 3.Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 Overview

Want to learn more information about Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3?

>> Click Here to See All Customer Reviews & Ratings Now
Read More...

3D Game Textures, Third Edition: Create Professional Game Art Using Photoshop Review

3D Game Textures, Third Edition: Create Professional Game Art Using Photoshop
Average Reviews:

(More customer reviews)
Are you looking to buy 3D Game Textures, Third Edition: Create Professional Game Art Using Photoshop? Here is the right place to find the great deals. we can offer discounts of up to 90% on 3D Game Textures, Third Edition: Create Professional Game Art Using Photoshop. Check out the link below:

>> Click Here to See Compare Prices and Get the Best Offers

3D Game Textures, Third Edition: Create Professional Game Art Using Photoshop ReviewFirst the good.
The book does a good job of giving you a backround of the texture history and progression. It also gives you a lot of tips and tricks, explained plainly. It also provides step by step instructions on how to do many things that professionals rely on. Overall, it is a well thought out with lots of good information on a professional level.
The bad.
Since this is a third edition it makes use of the previous 2 editions and some of the material. Unfortunately it requires use of files that were on a disk from previous editions. There is no CD with this book so several of the exercises and files cannot be followed. There are worthwhile excercises you can do without the files, but it does diminish the value of the book significantly. Until the publisher puts these files online for the users, I can't recommend this version of the book. Very disappointing.
Edit:
I contacted the publisher and they said that a CD does not come with it. Even though the book makes numerous mentions and has tutorials to follow. They also said I should send them all the page numbers with references to a CD so they can delete them. (I thought that is what an editor is supposed to do.)
Do yourself a favor and purchase a different edition so you can get the files or try and and an alternative means of getting the files.
Edit:
Author has since moved downloads to website so you can now access file. In this case it is certainly a worthwhile purchase.3D Game Textures, Third Edition: Create Professional Game Art Using Photoshop Overview

Want to learn more information about 3D Game Textures, Third Edition: Create Professional Game Art Using Photoshop?

>> Click Here to See All Customer Reviews & Ratings Now
Read More...

Face Painting (Klutz Kit) Review

Face Painting (Klutz Kit)
Average Reviews:

(More customer reviews)
Are you looking to buy Face Painting (Klutz Kit)? Here is the right place to find the great deals. we can offer discounts of up to 90% on Face Painting (Klutz Kit). Check out the link below:

>> Click Here to See Compare Prices and Get the Best Offers

Face Painting (Klutz Kit) ReviewExcellent, easy ideas for face painting at a party. The book includes great tips and step by step instructions. It even includes 12 punch out cards, each with its own instruction, that you can allow kids to choose a design from - and the book has an envelope to store the cards! The paint is by Wolfe Brothers - a professional quality face paint manufacturer. Probably not the right book for a professional face painter, but it is full of kid pleasing manageable designs for us non-artist parents or even school aged kids! As usual with Klutz books, I couldn't be happier!! (This review is for the 2007 edition)Face Painting (Klutz Kit) Overview

Want to learn more information about Face Painting (Klutz Kit)?

>> Click Here to See All Customer Reviews & Ratings Now
Read More...

Introducing ZBrush Review

Introducing ZBrush
Average Reviews:

(More customer reviews)
Are you looking to buy Introducing ZBrush? Here is the right place to find the great deals. we can offer discounts of up to 90% on Introducing ZBrush. Check out the link below:

>> Click Here to See Compare Prices and Get the Best Offers

Introducing ZBrush ReviewAs a fellow author, I have bookshelf upon bookshelf of 3D books. Most of these don't get much use. "Introducing ZBrush," however, will get a good workout. Although I've always been impressed by the work produced by ZBrush, I've never been a fan of the interface or workflow and thus have used it relatively little to date. Eric Keller's book makes it all less intimidating. His book covers all the basics, plus includes ample step-by-step guides. The illustrations and example models are a step above many 3D books. I'm also happy to see instructions for importing from and exporting to Maya (ZBrush displacement maps look fantastic in Maya). The DVD includes models, materials, textures, movies, tools, and macros, plus a trial of ZBrush 3. Admittedly, there is a wealth of ZBrush information on the web. However, if you prefer to have a book at your fingertips and would rather not slog through forums for quick answers, this book is a good investment. (If I had a wish, it would be that more of the illustrations were in color, and not black-and-white.)Introducing ZBrush Overview

Want to learn more information about Introducing ZBrush?

>> Click Here to See All Customer Reviews & Ratings Now
Read More...