Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Graphics Programming with GDI+ Review

Graphics Programming with GDI+
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Graphics Programming with GDI+ ReviewThere is nothing in this book that is not in the MSDN documentation (comes with Visual Studio, and is freely available at the MSDN site). In some cases, this book actually tells you less than the class library reference help. E.g., the example code regarding metafiles in MSDN has more detail than this book -- and that's not a lot! The examples in the book are just way too simplistic. In places, it seems plain that the help reference has basically been copied. Every time I check this book when I'm facing a real-world problem, the book is useless. There is nothing regarding best practices. It almost seems as though the author has not done serious work with GDI. Other books in this series from Addison are ok, but not this one.Graphics Programming with GDI+ Overview

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Learning Maya 7: Foundation Review

Learning Maya 7: Foundation
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Learning Maya 7: Foundation ReviewFrom the days of Maya 1 all the way to 6.5, Alias has used basically the same tutorials every single time: Bouncing Ball, Jack-in-the-Box, Space Battle, Primitive Man, and Salty the Seal have been included in every foundation book, and while there will always be a special place for ol' Salty, a change was much needed. In this series, we finally get everything we wanted.
The entire Foundation book is based on the short film Blue, which means that you learn step by step how to create a very basic and simplified scene from the movie (including Blue himself, which I thought was pretty cool to say the least). All the basics are covered just as well as in the previous Foundation books, from Polygons to NURBS to dynamics and animation to MEL, all important topics are covered in detail. What makes this book stand out is how it will tell you step by step how to do something once, then cut you loose and let you experience it all by yourself, which is an excellent way to understand the material.
Finally, the icing on the cake, the extras. Not only does the CD contain videos of the more important lessons demonstrated plus all the saved completed projects and images, it comes with:
*Alias Sketchbook Pro (yes you have it forever, not a trial)
*The Short Film Blue and interview with the creator
*Extra lessons in both Sketchbook and basic texturing in Adobe Photoshop (or whatever paint program you have).
If you have get this book, then there is nothing to do but to go out and buy a tablet and stylus also. The basics of Sketchbook are taught in the very last chaper, something that is a must for storyboarding and sketching ideas, plus how to make your own textures and incorporate them back into Maya (something that was sorely lacking in previous books). If you are serious about taking on the beast that is Maya, then this book is a huge step in the right direction, you will come out with a thorough understanding of the basics of Maya, plus other tools to get you started making your own projects. This is a must have.Learning Maya 7: Foundation Overview

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Digital Art Masters: Volume 5 Review

Digital Art Masters: Volume 5
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Digital Art Masters: Volume 5 ReviewDigital Art Masters: Volume 5 is another great compilation of top quality art and insightful tutorials. If you have earlier volumes, you pretty much expected that. I've a wonderful time going through this thick 288-page book.
This time, art is categorised into 5 sections: Sci-Fi, Scene, Fantasy, Character and Cartoon. As usual, you see work created from all sorts of medium (2D & 3D), across a variety of art genre gravitating towards concept art. There are 3D modeling on different subjects, digital and background painting and many more.
The featured illustrations and galleries are beautiful and detailed. I can't begin to imagine the amount of time spent to create some of these inspiring illustrations, especially so when some of them are just personal projects.
There's plenty to learn from as there are to see. The artists share their techniques as they go through their process of creating the featured illustrations. The book is filled with all sorts of tips, ranging from matte painting, scene composition to even portrait drawing.
You can also visit the publisher's website for some free video tutorials.
Volume 5 is a great addition. Highly recommended to 3D modelers, digital painting artists and art lovers.
(There are more pictures of the book on my blog. Just visit my Amazon profile for the link.)Digital Art Masters: Volume 5 Overview

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Photoshop CS4 Down & Dirty Tricks Review

Photoshop CS4 Down and Dirty Tricks
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Photoshop CS4 Down & Dirty Tricks ReviewI have a couple of Scott's books (and love his style) but my Down & Dirty Tricks book just arrived and it's quickly becoming my favorite. He's just nailed all these cool effects that I've sat there and wondered "How'd they do that?". I'm already playing around with some, and having a ton of fun learning.
I'm about a 5 on a scale of 1-10 in Photoshop and I found the steps very easy to follow. The real beauty is that the book has given me techniques and ideas that I can put to work right now - I didn't have to read the whole book to use it. You can dive in anywhere and learn techniques you can apply to your own projects. I haven't looked at it yet but there's a companion web download page too. Just my opinion, but I think even a more experienced Photoshop user can get a lot out of this book (it's perfect for beginners or intermediate users, so if you think you could teach your own class, maybe review it in the book shop first).
Sometimes I see a look I want to replicate, but it's hard to know where to start, I like how Scott breaks it down. There's even a cool chapter on 3D, which I have been afraid to even play with so far (of course it looks easy when it's step-by-step). These techniques will seriously make me look like a Photoshop guru and that will put money in my pocket (which I really need right now).Photoshop CS4 Down & Dirty Tricks Overview

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Enhancing Architectural Drawings and Models with Photoshop Review

Enhancing Architectural Drawings and Models with Photoshop
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Enhancing Architectural Drawings and Models with Photoshop ReviewI was so happily surprised by how good this book was as I went through the projects. It is concise, thorough and never boring.
My only nit picky complaint is with the publisher: they used very poor quality paper on this. Why they did that, I can't imagine
as it is the best I've read on enhancing one's CAD programs. And it is up to speed with the latest CS5.Enhancing Architectural Drawings and Models with Photoshop Overview

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3D Game Textures, Third Edition: Create Professional Game Art Using Photoshop Review

3D Game Textures, Third Edition: Create Professional Game Art Using Photoshop
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3D Game Textures, Third Edition: Create Professional Game Art Using Photoshop ReviewFirst the good.
The book does a good job of giving you a backround of the texture history and progression. It also gives you a lot of tips and tricks, explained plainly. It also provides step by step instructions on how to do many things that professionals rely on. Overall, it is a well thought out with lots of good information on a professional level.
The bad.
Since this is a third edition it makes use of the previous 2 editions and some of the material. Unfortunately it requires use of files that were on a disk from previous editions. There is no CD with this book so several of the exercises and files cannot be followed. There are worthwhile excercises you can do without the files, but it does diminish the value of the book significantly. Until the publisher puts these files online for the users, I can't recommend this version of the book. Very disappointing.
Edit:
I contacted the publisher and they said that a CD does not come with it. Even though the book makes numerous mentions and has tutorials to follow. They also said I should send them all the page numbers with references to a CD so they can delete them. (I thought that is what an editor is supposed to do.)
Do yourself a favor and purchase a different edition so you can get the files or try and and an alternative means of getting the files.
Edit:
Author has since moved downloads to website so you can now access file. In this case it is certainly a worthwhile purchase.3D Game Textures, Third Edition: Create Professional Game Art Using Photoshop Overview

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Introducing ZBrush 4 Review

Introducing ZBrush 4
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Introducing ZBrush 4 ReviewThe depth of information contained in this book combined with the ease of its delivery are a must have for any Zbrush user. I've been intimidated with the Zbrush interface at times; clicking, searching and fumbling for the right buttons only to find myself having lost what little progress I had. This book clearly lays out step by step how to do various sculpting procedures with maximum efficiency for great results. I rely heavily on Zbrush at my workplace, Gentle Giant studios. Since each project is different from the last, it is important to adapt quickly to the needs of the project. I've had to rely on this book to guide me through tasks such as ZProjecting, Zsphere base mesh creation and mesh decimation, to name a few. This book has made my work flow faster, which in turn, make my bosses happier. You will not regret the purchase of this book!Introducing ZBrush 4 Overview

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