Showing posts with label 3d modeling. Show all posts
Showing posts with label 3d modeling. Show all posts

Learning Maya 7: Foundation Review

Learning Maya 7: Foundation
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Learning Maya 7: Foundation ReviewFrom the days of Maya 1 all the way to 6.5, Alias has used basically the same tutorials every single time: Bouncing Ball, Jack-in-the-Box, Space Battle, Primitive Man, and Salty the Seal have been included in every foundation book, and while there will always be a special place for ol' Salty, a change was much needed. In this series, we finally get everything we wanted.
The entire Foundation book is based on the short film Blue, which means that you learn step by step how to create a very basic and simplified scene from the movie (including Blue himself, which I thought was pretty cool to say the least). All the basics are covered just as well as in the previous Foundation books, from Polygons to NURBS to dynamics and animation to MEL, all important topics are covered in detail. What makes this book stand out is how it will tell you step by step how to do something once, then cut you loose and let you experience it all by yourself, which is an excellent way to understand the material.
Finally, the icing on the cake, the extras. Not only does the CD contain videos of the more important lessons demonstrated plus all the saved completed projects and images, it comes with:
*Alias Sketchbook Pro (yes you have it forever, not a trial)
*The Short Film Blue and interview with the creator
*Extra lessons in both Sketchbook and basic texturing in Adobe Photoshop (or whatever paint program you have).
If you have get this book, then there is nothing to do but to go out and buy a tablet and stylus also. The basics of Sketchbook are taught in the very last chaper, something that is a must for storyboarding and sketching ideas, plus how to make your own textures and incorporate them back into Maya (something that was sorely lacking in previous books). If you are serious about taking on the beast that is Maya, then this book is a huge step in the right direction, you will come out with a thorough understanding of the basics of Maya, plus other tools to get you started making your own projects. This is a must have.Learning Maya 7: Foundation Overview

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Introducing ZBrush Review

Introducing ZBrush
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Introducing ZBrush ReviewAs a fellow author, I have bookshelf upon bookshelf of 3D books. Most of these don't get much use. "Introducing ZBrush," however, will get a good workout. Although I've always been impressed by the work produced by ZBrush, I've never been a fan of the interface or workflow and thus have used it relatively little to date. Eric Keller's book makes it all less intimidating. His book covers all the basics, plus includes ample step-by-step guides. The illustrations and example models are a step above many 3D books. I'm also happy to see instructions for importing from and exporting to Maya (ZBrush displacement maps look fantastic in Maya). The DVD includes models, materials, textures, movies, tools, and macros, plus a trial of ZBrush 3. Admittedly, there is a wealth of ZBrush information on the web. However, if you prefer to have a book at your fingertips and would rather not slog through forums for quick answers, this book is a good investment. (If I had a wish, it would be that more of the illustrations were in color, and not black-and-white.)Introducing ZBrush Overview

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Character Development in Blender 2.5 Review

Character Development in Blender 2.5
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Character Development in Blender 2.5 ReviewThis book is an invaluable resource. As a long time 3d artist, I have picked up little tricks here and there that really bring pieces together well. Jonathan manages to cover these little tricks and more, assisting even the beginner 3D artist in creating a piece of art that feels well polished. A great book and a great read. Also, their website (blendercookie.com) is another amazing resource. Check it out.
The only con I have is the pictures in the book are kind of dark, but the included dvd remedies that nicely.Character Development in Blender 2.5 Overview

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ZBrush Digital Sculpting Human Anatomy Review

ZBrush Digital Sculpting Human Anatomy
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ZBrush Digital Sculpting Human Anatomy ReviewThis book is an excellent follow up to all previous zbrush books. Why?, two reasons...One, it refers to zbrush version 3.5 which has some major changes from previous zbrush versions. But the greatest joy is in following the tutorial of a "realistic hero" character. My lady friend always asks me about all other zbrush books..."why do all the characters look ugly?" the answer is simple. It's far easier to create an alien or an ogre. But now Scott Spencer enables us non academically educated artists to create a somewhat life-like character. This is no easy task, but Mr. Spencer enables even a non artist like myself to do so. I no longer have to create aliens and ogres and can actually create a character that is aesthetic to the layperson's eye! BASIC KNOWLEDGE OF ZBRUSH IS A MUST! So keep that in mind. But once you understand the zbrush interface and you are comfortable with the basic standard, clay, inflate, and flatten brushes, you will love this book. Hopefully, the next version will be of a "life-like" female superhero.
THIS BOOK IS A MUST HAVE along with "The Essential" by an author who now advocates mudbox. ZSpheres have come a long way with v.3.5 zspheres2 so he might regret leaving zbrush. BTW...There is no info on zsketching in this new Scott Spencer book, but nevertheless, your skills will grow leaps and bounds as an artist (digital sculpturist) as he does a great job explaining gesture and form as well as detail.ZBrush Digital Sculpting Human Anatomy Overview

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